Hello,
My app now facing very strange crash, during loading data app crash at some point and give wrong stack trace (because stack trace saying it crash in one func, but AppLog ends in another func). Same app running fine in Android and Window.
App been killed by signal as below
Signal: 11
(SIGSEGV)
si_code: -6
signal sent by tkill (sent by pid 2530, uid 5000)
TIMER: -2
Is there are any document related to this signal?
Memory was fine, it available around 200Mb at crash point, but this data inititate running in GLFrame initialize, is any chance because of init took so long so system kill the thread? (but in fact I try to switch to thread loading, still crash in the same point).
During loading data I'm doing initialize game object by cloning and copy data between object, is any memory protection system apply or object memory were organize different than other OSs?
Anybody know please help, much appriciate :)