Blender
Loading a 3D model for your Tizen Native application - part 2
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This is the continuation of the “Loading a 3D model for your Tizen Native application - part 1” article. If you haven’t yet, please, get familiar with the first part before reading this one. The first article describes how to export a 3D model from Blender using the OBJ file format and how to understand this format. This one – how we implemented an example of the OBJ file format parser, which produces arrays necessary to draw the model in a 3D graphic application.
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Loading a 3D model for your Tizen Native application - part 1
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Introduction
Tizen Native API gives a possibility to create a 3D graphic application based on OpenGL ES 1.1 or 2.0. You can hardcode the model data in the source code and display it (see: Evas GL sample, GLView11Cube, GLViewCube, GLViewShader sample applications in Tizen SDK).
However, don't you think it would be handier to load the 3D model (created with an external tool like Blender) from a file? This will be the topic of this article series.