Hello. How to correctly load textures (OpenGL) ? The textures are distorted and in different colour.
Image *obraz = new Image(); Bitmap *graf1 = new Bitmap(); obraz->Construct(); graf1 = obraz->DecodeN(Tizen::App::App::GetInstance()->GetAppRootPath() + L"res/fire.png",BITMAP_PIXEL_FORMAT_R8G8B8A8); glGenTextures(1, &tex[0]); glBindTexture(GL_TEXTURE_2D, tex[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, graf1->GetWidth(), graf1->GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE , graf1 ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
Can someone show me the correct way (sample of code or something)