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My Unity game has been rejected due to its architecture (X86)...

Hi guys, my Unity game has been rejected due to its architecture (Application was built by x86 compiler.), I guess I've sent the 'emulator build' instead of the 'device build'. But, while with the previous build I got 2 folders ('Device' and 'Emulator') with 2 .tpk files, when I build/build and run now I only get one .tpk file so I can't understand either it's the emulator one or the device one. Any clue on how to get the two distinct files again?

 

EDIT:
I solved the problem by myself: within the Tizen Player Settings (in Unity) under the 'Deployment Target' section you have to press 'Discover' and select 'All'. In this way, once you've built the app, you will get two folders: Device and Emulator. Otherwise, if you choose Mobile or Emulator, you will get only one .tpk file (depending on what you've chosen).

 

Edited by: Gabriele Pellistri on 21 Sep, 2017

Responses

1 Replies
Aussi Guy

Nice know-how. Will be useful for unity game development. Thanks heaps.

Please modify the title with: [Solved] My Unity game has been rejected due to its architecture (X86)...