UV mapping
Game assets in EFL
PUBLISHED
Introduction
The article will demonstrate how to create some popular graphical elements of a 2D game using the EFL library in a Tizen Native Application. The topic presented here is based on the code of a sample game which was simplified in order to focus on elements such as an animated background, creating elements using 9-slice scaling, animations using sprites and making simple effects imitating three-dimensionality.
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