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First steps with Unity in Tizen - part 3
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This article provides information how to create scripts for Unity objects to complete sample application.
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First Steps with Unity in Tizen - Part 2
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This article provides information how to use Unity Editor to add and configure 3D objects to scene.
Essential game mechanics in Unity3D
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Introduction
In this article we will show you how to properly prepare for creating simple games in the Unity3D game creation software. Unity3D plays a key part in the game development world nowadays, so it is crucial for Tizen developers to be able to quickly learn, create and deploy their games to the Tizen Seller Office.
First Steps with Unity in Tizen - Part 1
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This article provides some overview about the Unity3D tool and instructions how to configure it in order to correctly build and run Unity applications on Tizen devices.
Using EasyStar.js to implement pathfinding in Tizen game projects
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Introduction
Many times while developing games you probably wondered about the fastest way to implement pathfinding algorithms for the enemy AI system. You probably invented some of your own ways to seek out the fastest path or have implemented existing mathematical algorithms. This process was probably time consuming and you had to get through many obstacles in order to get the job done.
Creating an isometric world with Phaser.js, using the isometric plugin
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Introduction
Have you ever wondered how to create an isometric world for your game? Is it difficult? What needs to be done in order to have a world like, for example, in the popular Zelda game series? The answer is easy. You can always write your own isometric game engine. But is it really necessary in times when the web is just bursting with web frameworks for HTML5 games?
Creating 3D Worlds with Babylon.js
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Introduction
In our voyage through JavaScript 3D engines, this time we want to show you a great 3D WebGL rendering engine – Babylon.js for building 3D applications and games for the web. Babylon is exceptional with its ease of use, fast prototyping and a polite learning curve. With a good documentation and many examples. Babylon.js seems to be the perfect 3D engine to learn for beginners in the 3D web field.
Porting game assets from Flash to Tizen
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Introduction
Animations in Tizen Native Application
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Introduction
The article will demonstrate how to make animations in the Tizen Native Applications. The aim of the article is to present the possibilities offered by the EFL library which is responsible for building the GUI of Tizen native applications. We would like to present the subject in a concise way and using lots of sample code. The knowledge gained after reading this article can be used both for game development as well, as to implement interesting effects in the user interface.
Advanced features of Kinetic.js
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Introduction
In the last article about Kinetic.js we have showed how to setup the Kinetic library and how to use it in the process of building a little Mars Lander game. Lots of capabilities of this engine have been shown, but still there are many advanced topics to be explained about Kinetic.js.