Animation
Advanced features of Kinetic.js
PUBLISHED
Introduction
In the last article about Kinetic.js we have showed how to setup the Kinetic library and how to use it in the process of building a little Mars Lander game. Lots of capabilities of this engine have been shown, but still there are many advanced topics to be explained about Kinetic.js.
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Using the TweenMax.js (GSAP - Greensock Animation Platform) in Tizen
PUBLISHED
Introduction
Pixi.js – a 2D WebGL and canvas renderer for Tizen applications.
PUBLISHED
Introduction
Game development with CraftyJS library - Follow-up
PUBLISHED
Introduction
This is the second article in series about CraftyJS on Tizen. In the first article, "Game development with CraftyJS library - introduction", framework's basics were explained. In this article some more advanced features like creating your own components, designing complex animations or playing audio files will be presented. These topics are illustrated with a sample application - game Quiz attached to this article.
Game development with CraftyJS library - introduction
PUBLISHED
Introduction
The aim of this article is to familiarize the developer with CraftyJS framework and describe how to use it in Tizen applications. These topics are illustrated with a sample application - game Quiz. It is the first article in a series, covering CraftyJS-s basics. Framework's structure, scenes and the entity/component system will be explained. Then we will show how to work with sprites and create simple entities. At the end some basic animations will be presented.
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